Open Access Open Access  Restricted Access Subscription Access

Study on Virtual Reality in Real Life

Param Choudhari, Sanny Darji


Virtual reality (VR) is sometimes referred to as Virtual Environments (VE) has attracted a lot of consideration in the most recent couple of years. Broad media inclusion makes this interest develop quickly. Despite this, few people actually understand what virtual reality is, what its underlying rules and outstanding issues are. In this study, an authentic outline of augmented reality is introduced, essential wording and classes of VR frameworks are recorded, trailed by utilization of this innovation in science, work, and diversion regions. A canny investigation of run-of-the-mill VR frameworks is finished. All aspects of the VR application, as well as their interrelationships, are examined like input devices, yield devices, and programming. Moreover, human elements and their suggestion on the plan issues of VE are examined. We apply VR in the automotive industry, healthcare, retail, tourism, real estate, learning, development, etc. At long last, the eventual fate of VR is considered in two angles, mechanical and social. New examination bearings, mechanical wildernesses, and potential applications are pointed out. The conceivable positive and antagonistic impact of VR on the existence of normal individuals is estimated.


Virtual reality, virtual environments, telerobotic, PC, computer game, VR application

Full Text:



Sutherland Ivan E. The Ultimate Display. 2001. Available from

Akamatsu M, et al. Multimodal Mouse: A Mouse-Type Device with Tactile and Force Display. Presence: Teleoperators and Virtual Environments. 1994; 3(1): 73–80.

Anderson RL. A Real Experiment in Virtual Environments: A Virtual Batting Cage. Presence: Teleoperators and Virtual Environments. 1993; 2(1): 16–33.

Tomasz Mazuryk, Michael Gervautz. Virtual Reality: History, Applications, Technology and Future. 1999.

Whitbeck C. Virtual Environments: Ethical Issues and Significant Confusions. Presence: Teleoperators and Virtual Environments. 1993; 2(2): 147–152.

Schroeder R. Learning from Virtual Reality Applications in Education. Virtual Real: Research, Development, and Application. 1995; 1: 33–39.

Treviranus J. Virtual Reality Technologies and People with Disabilities. Presence: Teleoperators and Virtual Environments. 1994; 3(3): 201–207.

Balaguer J, Mangili A. Virtual Environments. TR of Comp. Graph. Lab.; Swiss Federal Institute of Technology, Lausanne.

Downes-Martin S, Long M, Alexander JR. Virtual reality as a tool for cross-cultural communication: an example from military team training. InVisual data interpretation 1992 Jun 1 (Vol. 1668, pp. 28-38). SPIE.

Bartlett R. Why Can the Dead Do Such Great Things?. InWhy Can the Dead Do Such Great Things? 2013 Nov 10. Princeton University Press.

Stansfield SA. A Distributed Virtual Reality Simulation System for Situational Training. Presence: Teleoperators and Virtual Environments. 1994; 3(4): 360–366.



  • There are currently no refbacks.

Copyright (c) 2022 Journal of Communication Engineering & Systems