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An Interactive Animatronics for Design and Implementation with Analysis

Netra M. Deshpande, Krishna T. Madrewar

Abstract


Animatronics is a technology that involves the use of robotic devices to create life-like movements and actions in mechanical figures. In recreational games, the animatronic should be recognized as human companions in order to establish effective interaction situations to improve the recognition and performance of as a mediator for relationship. This work covers the design and implementation of human recognition of an electric dragon using a depth camera (Carmine by Prime Sense), an open environment, Java-based program process, and Adriano microcontroller. Using data from the depth camera, a person was identified with approximately skeletal data. Depending on the movement of the event, the program will track one or more people in the field of view of the camera. Of those watched, shared jobs were classified for private use. It includes all types of joints of person as well as dragons. Italso hasmany types of realistic effect like sound, movement, etc. This animatronic design will enable future research into the effectiveness of interactive content in the learning environment.


Keywords


Animatronics, robotic devices, microcontroller, RC Linear actuator, sculptor

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References


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